You only get a handful of heroes included for free, and the best ones, like this fire-breathing dragon, cost more than the game itself. Yes I think the new heroes were really money-grabby. It's possible the game has been designed to be more difficult to encourage micro-transactions, now that the game has a shop where you can buy single-use power-ups to help win battles. And in general the game's difficulty is cranked pretty high so turn it down to easy. Every time I met one for the first time I lost and not because I'd done anything wrong but because my defences were built around what I thought were the only paths on the map. Some of them carve new paths through the map. I thought the bosses were intense but also pretty unfairly designed. This non-stop pace really had me gripped. Plus you can call on a meteor strike if you're about to be overwhelmed. There's also your reserve troops and a hero warrior that you send as fast response units if you get into trouble. But this game constantly kept me on my toes with the enemies, some fly and others attack from a distance so you need to keep adjusting your strategy and upgrading your towers. HahaĪ common complaint I have with tower defence games is that I'm often just sitting about watching my towers do all the work. However I do like the new magician abilities. Unfortunately they've been removed from this game. My favourite characters in the first game were the arch mages who fired lasers from crystals. So by stacking magicians and artillery towers next to the archers you can cover a large part of the map. By extending the range of your archery tower, you get a knock-on benefit of extending the range of any nearby towers. It's the tower's special abilities that I had the most fun with. By using infantry towers you can create a wall of troops to slow the enemy while your ranged archers and magicians rain damage down up them. You start with a small amount of money that you can build towers with and this is where a big dose of strategy comes into play. If this happens it's game over, so you need to block their path with defences. Their sole purpose is to march forward relentlessly until they reach your territory. Much like the first game, each level sends waves of enemies at you. But let's put that behind us and look at what this sequel brings to iOS.Īffirmative. The original Kingdom Rush made its debut on PC before it was ported across to touch-screens, but this time around the PC has been ignored for the sequel.Īgreed Darren. Well, Frontiers is the second game in the popular Kingdom Rush tower defence franchise.
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